![]() ![]() ![]() Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes. System points take hyperdrives, power generators, system consoles and power nodes into account and weapons, well it's as it says.Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Part of the allure of this game is being able to design and build ships, ship combat was a side note, and quite frankly it should stay that way, but seems that's not the case which is a shame.Ī compromise would be to reduce the area of influence for the hull stabilizer and reduce the system points you get for it, or remove required system points for power nodes and increase for the power capacitor and/ or hyper-drives or some other happy medium.Įdit: or, have system points and weapon points, and put weapons in it's own category. (Not being able to design the ship "I" want.) I don't want tentacles, but I'm being forced to have tentacles. It's easy to design a ship when you are in a free build, I've also seen some of the interior of the NPC ships, not very attractive, I must say, I like my ships clean with all the power and what not in power rooms, it's the designer in me, and we don't want randoms touching power nodes! :) High need for power -> Many generators -> A lot of space -> Square ships) If there is to be any resemblance of balance and strategy in ship-to-ship battles there needs to be restrictions, not to mention the UI which now already becomes very bloated with so many turrets possible.Ī thought of what one could think of as ideal: Let the restrictions come from building itself sounds good at first, but when inspected further it still means some type of restrictions in the end (E.G. (Not that this is completely optimal either). (Derelicts are randomly generated, but the "alive" ones are all designed using the same rules)Ī square ship is not needed, as it is actually possible to build "tentacles" to achieve another hull stabilizer. All the NPC ships are designed using the same rules. There are some limitations, but not to the degree one might expect. I guess what we are trying to say, the new system is limiting, limits the ship design, limits the system points and taking away the creativity of designing a cool looking ship. ![]() Now if I put the engines all together I could get one more system point, but I have envisioned the engines being two on each side in a nancel type of arrangement. I have 2 shield generators, 3 laser turrets, just built two auto-turrets, which i had to change the ship design to fit. ![]() True, but to maximize the hull stabilizers you have to build a very boring square ship, the ship I have designed is size 2x2 (6400), taking 4 engines to power, maximum hull stabilizers is 3 due to the way I've designed my ship, and I had to change the design to do that, now my ship doesn't look anything like I envisioned it to be. The largest ship can have 51 system points, and the default 2x2 ship 35 system points. The base (A ship without a stabilizer) is 3 system points, and each Hull Stabilizer gives 8 more.Īs examples. Originally posted by aksel_bugbyte:You get more system points by building more hull stabilizer. ![]()
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